Pipeline
A Pipeline is where all the media processing takes place in PiTiVi.
In order to hide the complexity of the underlying GStreamer pipeline, we only have to work with 3 concepts:
- Producer(s), responsible for providing data streams and the associated GStreamer elements
- Consumer(s), responsible for consuming data streams and the associated GStreamer elements
-
Action(s), which brings in the combination of:
- Which Consumer(s) and Producer(s) to use, and how to link the associated GStreamer elements
- What the overall Action is, useful for the UI to provide the adequate interface for each action
Pipeline
Properties
- Actions, the list of Actions currently being used in the pipeline
- Producers, the list of Producers being used
- Consumers, the list of Consumers being used
Signals
-
action-added
, a new Action was added to the pipeline -
action-removed
, an Action was removed to the pipeline
Producer
Properties
- Factory, the ObjectFactory being controlled by this Producer
- Pipeline, the Pipeline in which this Producer is being used
Class Properties
- CompatibleFactory, a list of ObjectFactory types this Producer can manage
Signals
factory-changed
Consumer
Properties
- Factory, the ObjectFactory being controlled by this Consumer
- Pipeline, the Pipeline in which this Consumer is being used
Class Properties
- CompatibleFactory, a list of ObjectFactory types this Consumer can manage
Signals
factory-changed
Action
Properties
- Pipeline, on which it is being used, or going to be used
- Producers, that this Action is controlling
- Consumers, that this Action is controlling
- State, whether it is activated or not
Class Properties
- CompatibleProducer, a list of Producer types this Action can handle
- CompatibleConsumer, a list of Consumer types this Action can handle
Signals
state-changed
Use Cases
Viewing a File
This is the simplest use-case for a Pipeline, which is viewing a File.
As can be seen in the Schema, there is only one action (ViewAction) which connects a SourceProducer to a LocalSinksConsumer.
Rendering a Timeline
In this example, we are doing 2 actions at the same time:
- Viewing the Timeline and,
- Rendering the Timeline.
Setting up the render
Supposing we already had our Timeline Pipeline (With the TimelineProducer, LocalSinksConsumer and ViewAction), we just had to:
- Create a 'RenderAction' with our existing TimelineProducer as that action's producer,
- Set that Action on the Timeline
- UI: We get notified of a new Action set on the Pipeline, we open the adequate UI for that Action (if needed).
- Configure the newly created 'LocalRenderConsumer' which is the
Consumer to which our RenderAction is linked to.
- UI: The Render Timeline interface linked to our action has access to the configured Consumer and can open the adequate Configuration Widget for that Consumer.
Actually Rendering
- We activate the Action on the pipeline
- The pipeline gets reconfigured with all activated actions
- We set the pipeline to PLAYING
Finish rendering
When we are done rendering (because we got an EOS or such), we can then:
- Remove that Action from the Pipeline (which will deactivate the
action first, resetting the pipeline internally at the same time)
- UI: We get notified an action has been removed, we close the related interface/widgets.
Relationship with GStreamer
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